Lightbot Hour was a series of ever more complicated puzzles that challenged me to think through the challenges using events, sequencing, and conditionals. I liked it (although I confess, I didn't get up to the really challenging levels) because there it was a game with specific puzzles to figure out. I also liked it because is forced me to constantly stop, test, and make things work. I was easily able to stop and figure out where I went wrong and to test and debug. I don't play any computer games, but this approach was one I enjoyed. I think having an endgoal and iterative puzzles that built up one step at a time was what kept me so engaged.
I then moved on to Scratch Jr. In this app, the user has the opportunity to really move through the design process. I have experimented with Scratch which really helped me to know what to do. I imagine kids would be more intuitive with this than I was. For me, having a Scratch curriculum available with activities to help kids who need a start would be important. I have watched kids freeze when asked to come up with a creative story or design --I wish it weren't the case for sure-- so helping them have a place to start would be important.
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